With over 100, 000 iPhone applications and 125, 000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but youall need more than a great idea and flawless codeaan eye-catching and functional user interface design is essential. With this book, youall get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhoneas minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mindasocial networking app, game, or reference toolayouall benefit from the information presented in this book. More than just tips and pointers, youall learn from the authorsa hands-on experiences, including: Dave Barnard of App Cubby on how to use Appleas user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone JA¼rgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apressa best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, youall be prepared to match great code with striking design and create the app that everyone is talking about. What youall learn How to optimize your design for the iPhoneas limited screen real estate and the mobile environment How to create a user interface that is eye-catching and stands apart from the crowd How to maximize your use of typographic elements for style and readability How to perfect entry views and display large amounts of data in an exciting way How to translate games made for the desktopas big screen to the iPhone How to strike the perfect balance between simplicity, beauty, and features Who this book is for iPhone application developers of all experience levels and development platforms. Table of Contents App Cubby Yet Another Google Reader Brightkite for the iPhone Outpost TanZen and Zentomino Flash of Genius: SAT Vocab Postage Falling Balls and Gravity Pods FontShuffle Snow Reports for the iPhoneword along with its definition, Latin roots, and a sample sentence, a lot of text markup is involved. la#39;ll discuss some of the design ... Ia#39;ll also discuss some of the user interface issues that came up in the course of designing the application. Ia#39;d likeanbsp;...
Title | : | iPhone User Interface Design Projects |
Author | : | Joachim Bondo, David Barnard, Dan Burcaw, Tim Novikoff, Craig Kemper, Chris Parrish, Keith Peters, Jurgen Siebert, Eddie Wilson, Ingo Peters, Michael Kemper |
Publisher | : | Apress - 2009-11-30 |
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